=============================================================================
 - the log as first released, up to februrary  29(added dates)       -- b.
=============================================================================

[idsoftware.com] 
Login name: johnc     			In real life: John Carmack
Directory: /raid/nardo/johnc        	Shell: /bin/csh
Never logged in.
Plan:

This is my daily work, starting about a week before qtest was released.

When I accomplish something, I write a * line that day.

Whenever a bug / missing feature is mentioned during the day and I don't 
fix it, I make a note of it.  Some things get noted many times before 
they get fixed.

Occasionally I go back through the old notes and mark with a + the things
I have since fixed.

--- John Carmack

= feb 18 =================================================

*	page flip crap
*	stretch console
*	faster swimming speed
*	damage direction protocol
*	armor color flash
*	gib death
*	grenade tweaking
*	brightened alias models
*	nail gun lag
*	dedicated server quit at game end

+ scoreboard
+ optional full size
+ view centering key
+ vid mode 15 crap
+ change ammo box on sbar
+ allow "restart" after a program error
+ respawn blood trail?
+ -1 ammo value on rockets
+ light up characters

vsync on high framerates

= feb 19 =================================================

*	fixed vanished bmodels at startup
*	fixed getting stuck problem
*	fixed the sound out of range problem
*	hack patched the dissapearing under water

+ remove look spring
+ fix radius damage
+ too many people on status bar
+ invis in water
+ multiple pain sounds started
+ shift jumps while in console
+ less blood time
+ gone armor icon
+ look up/down keyboard modifier

clamp velocity on respawn
clear damage flash on respawn
bad changeup 
bob speed kept on restart
no puffs in sky volumes
id copyright seal
teleport screen warp

= feb 20 ==================================================

*	rewrote sound packet communication
*	fixed multiple pains from a single shotgun
*	qcc -copy option for sounds and models
*	fixed up pak file support
*	removed .rc files
*	screen size over status bar

+ monsters need to be pushed into teleporters
+ blue frag pieces
+ NaN impact time is a crasher
+ looking down on weapon bounces away from bottom
+ timing preventing attacks at startup

fix hardwired vid_uopdate
remove redundant death sounds
teleport warp
torches
cpuid?
monsterblock entity
multiple sky textures in a level

= feb 21 ====================================================

*	frag bar
*	start profile on late frame
*	fixed relinking bug
*	improved prediction bounding
*	change weapon chooses supers first
*	ammo pictures on status bar
*	drop pain flash again and bound
*	tweak armor and spike damages

+ don't pick up equal armor
+ ceiling doors don't cause damage
+ demons crash when jumping
+ monsters need to use bsp clipping
+ need to save memory...
+ Fatal error: NaN impact time from entity
+ change armor damage
+ drop weapons
+ face to face with nailgun does no damage
+ +pointfile from cmdline doesn't work
+ conglomerate hunk printing
+ shoot triggers
+ missing a Z update on rockets sometimes?
+ firing after net games
+ negative scores on frag bar and frag board
+ world backpack and armor model
+ weapon bounce down
+ center look key
+ check change levels in high res mode

show ammo counts in single player frag screen
radius damage should open secret doors
five point font on kills
rocket poke into walls
shoot open connected doors
gib bounce sound

= feb 22 ====================================================

*	fix incorrectly updated origin bug
*	added alias backpack and armor
*	fixed weapons sticking into wall
*	changed "connected to server" to "connected to map"
*	fixed console
*	armor skin numbers
*	fixed "not shooting" bug
*	changed sound back to origin based instead of entity based

+ swimming directions
+ quit scores are wrong
+ screen flicker crap
+ radius damage sight check
+ crushing issues
+ bodies stopping in midair 

dimmed out weapons
follow killer
spin head inside gib

= feb 23 ===================================================

*	fixed sound origins again
*	fixed crushing stuff
*	added "wait" to triggers
*	added startup stuff for demo
*	swimming direction stuff
*	added '+' sizeup as well as =
*	changed "unnamed" to "player"
*	fixed skinnum clearing

+ gibbs need to fall after trap doored
+ ambient
+ make bubble sound while swimming forward
+ server speed
+ case insensitive on key names
+ hunk alloc
+ nans
+ better notify scrolling
+ final score dumping
+ negative frags
+ reconnect problems

backpack dropping underlava
"hostname" makes gane think it is a server
swimming models
weapon cycling
dedicated server stuffcmds

= feb 24 ====================================================

*	added case insensitive key names
*	skipped license check on dedicated servers
*	changed prog score sorting some
*	took out autofire
*	fixed negative frags
*	cleaned up connection management
*	fixed hunk_alloc
*	no sutch alias frame problem when leaving server
*	"map test1" on system with enough memory
*	flickering side crap when level restarting 
*	added base directory to path
*	changed heads to tosstop

****** RELEASE QTEST1 ******

+ unupdated Z problem is still in there
+ flickering weapon icon
+ blood trail to respawn

= feb 25 ======================================================

*	emit bsp files

+ idle loop on disconnect
+ key sticking
+ fix noclip in the water
+ modelgen scale option
+ run a single level for a long time, then connect hangs
+ grenade radius check

gibs stuck in walls in low G
flash blinding
turbulent texture direction
space in smiley talk message
talk sounds
full chat mode

= feb 26 ======================================================

*	ogre sounds
*	made 180 turns go left for better ogre dragging
*	error checked and extended qbsp

+ drop green slime percentage
+ ram chip overlapps turtle
+ do DEC quote
+ nolerp update

caps-lock = full speed
no particle effects on sky

= feb 27 ========================================================

*	expand qbsp to 32 bit values for edges and faces. sigh.
*	fixed key sticking problem

seperate mouse sscaling values to allow negative up/down reversal
frag bar shows first two digits, not last two when >= 100
randomize head direction
slime less damage
drop to knees when crunched
check deathmatch flags before precaching

= feb 28 ========================================================

+ upper health bound
+ keyboard freelook
+ more air acceleration

can a hostile monster hit it's movetarget and turn away?
check scirk and smotte
don't cache player model in single player
"fair" mode with syncronous clients
kill timers on all spawned objects

= feb 29 ========================================================

*	increased air acceleration

+ don't allow up/down move at all without noclip
+ weird fall out of level in sbad


=====================================================================
 - I do another cut here, monthly                             -- b.
=====================================================================